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The games market is the fastest growing sector in the entertainment industry. It is therefore no surprise that game developers are constantly pushing boundaries, and are often the first adopters of new technology in their pursuit of the next Tomb Raider.

artemdigital is on top of hardware advances and constantly working to help developers bring more realism to their games. We can supply multiple assets to help speed up the development of game projects: motion capture for animation, head scans for rapid character model generation, laser based object scans, and our '4D' facial capture for high quality facial animation.

The 4D facial system now has a bones-compatible output capability, and can use your existing character meshes - meaning that it is compatible with existing pipelines and in-game support methodologies.

Packaging front cover Battlestar soldier with gun motion capture shoot for Battlestar Galactica

Warthog | Battlestar Galactica

Warthog, the highly respected games development studio based in Cheshire, was looking for an efficient supplier of data for use in their latest action-based game. Although they had used other service providers in the past, none had provided them with exactly what they needed - a no-nonsense, immediately usable solution.

We arranged for appropriate acting talent and prop builds, really taking the headache out of the data supply part of the animation pipeline. This project was carried out using our unique MathMap technology, ensuring that the final animation in the game retained the highest possible quality.